![]() It's an interesting reflection, given that Quantum Break originally featured multiple protagonists – rather than learning about Beth Wilder's attempts to survive the end of time in exposition, Remedy considered letting us experience it first hand. "Coming out of Quantum Break, the idea of two hero characters in sequel was there," says Lake. ![]() But Alan Wake 2 isn't the first time Remedy has played with the concept of twin heroes. Take Alan Wake 2, which features a dual-protagonist setup where you'll experience parallel storylines: FBI Agent Saga Anderson, who is investigating a series of ritualistic murders in Bright Falls, 13 years after the mysterious disappearance of a celebrity writer and that of Alan Wake, who is attempting to write his way out of the nightmarish Dark Place. ![]() Looking back at that journey all these years later, it's interesting to see how the decisions Remedy made along the way have defined the path it's on now. After Quantum Break, Remedy's creative director started thinking about how he could help Alan Wake escape the Dark Place once again. A critical darling that failed to get the sellthrough to warrant an immediate sequel, with a failed pitch to Microsoft ultimately pushing Remedy to shift its attention towards Jack Joyce and his enduring attempts to halt the unraveling of time. The original Alan Wake is remembered today as one of the best Xbox 360 games – a 2010 exclusive which blurred the lines between supernatural horror with sharp action sensibilities. So I think now is about the right length of time to get him out and talk about that stuff." The longer it goes, the more messed up Alan becomes. Control started off as some kind of game related to Alan Wake 2 and shifted into Control. "Every time we started a project like Quantum Break, that started off as Alan Wake 2 and shifted into Quantum Break. "Sam has been trying to make this game for 13 years," says Kyle Rowley, who served as lead designer of 2016's Quantum Break and is now game director of Alan Wake 2. In fact, it's the studio's enduring efforts to get Alan Wake 2 off the ground which ultimately led to the creation of games like Quantum Break and Control. The Remedy Connected Universe may have only become public knowledge in 2020, when the AWE Expansion put Jesse Faden on a collision course with the incident in Bright Falls, but this concept of a wider universe is something leadership at Remedy has been thinking about for far longer. At this stage, it shouldn't surprise you to learn that the worlds of Alan Wake 2 and Control have collided.
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